CHICKEN Scheme

Hyperscene

Bindings to the Hyperscene C library. Installable through chicken-install:
chicken-install hyperscene

glls (OpenGL Lisp Shaders)

A compiler for a Scheme-like language targeting the GLSL (OpenGL Shader Language). Features compile-time compilation and automatic shader loading. Installable through chicken-install:
chicken-install glls

linden-scheme

Parametric 2L-systems integrated with Scheme. Features class-based inheritance and a separate rendering system. Installable through chicken-install:
chicken-install linden-scheme

opengl-glew

Bindings to the OpenGL core profile with extension loading provided by GLEW. Installable through chicken-install:
chicken-install opengl-glew

gl-utils

Provides both a higher-level interface to some OpenGL functions present in opengl-glew, as well as general OpenGL utilities including PLY model loading, and memory-safe numeric vectors. Installable through chicken-install:
chicken-install gl-utils

gl-math

Bindings to Hypermath. Installable through chicken-install:
chicken-install gl-math

noise

A glls library that provides several coherent noise functions for use on the GPU. Includes simplex, cell, and flow noise in several dimensions. Installable through chicken-install:
chicken-install noise

glfw3

Bindings for the GLFW library, version 3, enhanced with several conveniences. Installable through chicken-install:
chicken-install glfw3

qrencode

Self-contained high-level bindings to libqrencode. Installable through chicken-install:
chicken-install qrencode

markdown-svnwiki

Converts Markdown to the svnwiki markup used by the Chicken wiki. Installable through chicken-install:
chicken-install markdown-svnwiki

vandusen-homestuck

Imbues the vandusen IRC bot with the personality of your favourite Homestuck character.

Common Lisp

cl-glfw3

Bindings for the GLFW library, version 3. These bindings have been enhanced with several conveniences. Installable through Quicklisp:
(cl:quickload :cl-glfw3)

C

Hyperscene

A target agnostic scene library, featuring a scene graph, cameras with a variety of movement types, frustum culling based on an configurable spatial partitioning system, and an extension system that includes a lighting extension.

Hypermath

A small math library aimed at gamedev that provides 4x4 float matrix, vector, and quaternion operations. Designed to be easy to interface with other languages.